There are also bosses that will feel disappointingly weak and one-note, especially the gargantuan demons that pop up every so often, whose attacks were way too easy to read and make their fights more a test of time rather than skill. Although there is a stealth stat that makes you less easy to be detected, it shouldn’t be that advantageous to the player when the combat system is the clear star.Īlthough I loved the combat, it would have been ideal for more enemies to be thrown in that kept things fresh and unpredictable, so that players could continue to hone their craft and be on their toes. Even approaching from their sides can keep you undetected, allowing for an easy kill most of the time. This is transparently obvious when it comes to stealth attacks, with enemies not registering the presence of AI companions while remaining oblivious to quick jumps instead of hushed steps to get near them. Yet, it could be argued that Wo Long: Fallen Dynasty is a little too accessible at this stage, especially when it comes to the enemy AI. The platforming also gives the alternative solution of avoiding certain enemies and exploring for rewards, in addition to keeping things moving briskly. There is more onus on the player to engage and learn, while the presence of the flags reduces some of the penalties involved with death. As a game that follows in the footsteps of other contemporaries, Wo Long: Fallen Dynasty is definitely much more accessible and forgiving, even if the intricacies of the combat system seem to indicate otherwise.
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